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The 3D Art & Design Annual

Vol 3
Magazine

Whether you’re a professional working in the industry, a student or enthusiast, or just interested in the limitless possibilities that computer graphics present, The 3D Art & Design Annual is packed full of expert tutorials for you to absorb, written by some of the greatest artists in the field and covering every aspect of the 3D production pipeline from concept to the final render. Master new skills or develop and refine existing ones.

The 3D Art & Design ANNUAL

INFLUENTIAL ARTISTS REVEAL 100 ESSENTIAL TECHNIQUES • Learn from 100 of the best artists in the world today, with top tips from modelling masters and advice from industry veterans

Construct a game-ready battle mech • The image style is dark and grim just like the mech itself. Discover how to make a mechanical monster ready to strike its prey

Showcase

Sculpt giant monsters with ZBrush • Learn how to design and create your own terrifying kaiju monster in this step-by-step guide from id Software’s Emanuel Palalic

Master hair & fur in ZBrush • Based on a 3D mesh and rendered in passes for compositing, this striking wolf defiantly stares down the viewer

Improve your interior arch vis with Modo

Sculpt a Total War game character with ZBrush • From miniature to game asset, discover how to create the ancient Treeman

Showcase

ULTIMATE TEXTURING WORKSHOP • Get texturing with our selection of six astounding projects and upgrade your models, environments and assets!

FUNDAMENTALS OF PBR • Texture and shader artist Ana M Rodriguez teaches us to work with PBR

THE TEXTURE BAKING RECIPE FOR SUCCESS

Model & texture an asset for Unreal Engine 4 • Discover the current industry pipeline and tools for creating next-gen game assets using PBR

Showcase

Texture stylised hero characters in Substance Painter • Learn how to create a consistent game-ready asset that follows a project’s visual style yet stands out as a unique hero character

Showcase

Build post-apocalyptic textures for games

Enhance skin shaders in Blender • Learn how to create an accurate clay sculpture in ZBrush and achieve realistic skin in Blender with this guide to sculpting elderly bodies

Showcase

Develop a VR experience with Sketchfab

Make VR content using iClone and Unity

Create a realistic tiger beetle for real-time rendering in Unreal • Discover how you can make your very own realistic tiger beetle using physically based rendering in Unreal Engine

Rig, twist & stretch dynamic characters • Save the day and learn how to rig and deform limbs with twist, stretch, IK and FK systems

Showcase

Rapid character rigging

Create a character with Blender 2.78 • Learn how to render a still of a fully rigged 3D character prepared for animation or posing for illustrative rendering

Showcase

Set up a quadruped rig in Maya

Light a cinematic scene in Unreal • Learn how to create and finalise a cinematic look and feel to your Unreal Engine 4 environments

Showcase

Lighting noir-style vehicle renders

Pro lighting & rendering with Arnold in Maya • Learn everything you need to know about Solid Angle’s Arnold Renderer in Maya when refining a dynamic sci-fi scene

Add realistic fog to a scene

Master texturing and compositing in KeyShot

Composite a game cinematic

HOW TO USE FileSilo • EVERYTHING YOU NEED TO KNOW ABOUT ACCESSING YOUR NEW DIGITAL REPOSITORY


Expand title description text
Frequency: One time Pages: 164 Publisher: Future Publishing Ltd Edition: Vol 3

OverDrive Magazine

  • Release date: December 21, 2017

Formats

OverDrive Magazine

Languages

English

Whether you’re a professional working in the industry, a student or enthusiast, or just interested in the limitless possibilities that computer graphics present, The 3D Art & Design Annual is packed full of expert tutorials for you to absorb, written by some of the greatest artists in the field and covering every aspect of the 3D production pipeline from concept to the final render. Master new skills or develop and refine existing ones.

The 3D Art & Design ANNUAL

INFLUENTIAL ARTISTS REVEAL 100 ESSENTIAL TECHNIQUES • Learn from 100 of the best artists in the world today, with top tips from modelling masters and advice from industry veterans

Construct a game-ready battle mech • The image style is dark and grim just like the mech itself. Discover how to make a mechanical monster ready to strike its prey

Showcase

Sculpt giant monsters with ZBrush • Learn how to design and create your own terrifying kaiju monster in this step-by-step guide from id Software’s Emanuel Palalic

Master hair & fur in ZBrush • Based on a 3D mesh and rendered in passes for compositing, this striking wolf defiantly stares down the viewer

Improve your interior arch vis with Modo

Sculpt a Total War game character with ZBrush • From miniature to game asset, discover how to create the ancient Treeman

Showcase

ULTIMATE TEXTURING WORKSHOP • Get texturing with our selection of six astounding projects and upgrade your models, environments and assets!

FUNDAMENTALS OF PBR • Texture and shader artist Ana M Rodriguez teaches us to work with PBR

THE TEXTURE BAKING RECIPE FOR SUCCESS

Model & texture an asset for Unreal Engine 4 • Discover the current industry pipeline and tools for creating next-gen game assets using PBR

Showcase

Texture stylised hero characters in Substance Painter • Learn how to create a consistent game-ready asset that follows a project’s visual style yet stands out as a unique hero character

Showcase

Build post-apocalyptic textures for games

Enhance skin shaders in Blender • Learn how to create an accurate clay sculpture in ZBrush and achieve realistic skin in Blender with this guide to sculpting elderly bodies

Showcase

Develop a VR experience with Sketchfab

Make VR content using iClone and Unity

Create a realistic tiger beetle for real-time rendering in Unreal • Discover how you can make your very own realistic tiger beetle using physically based rendering in Unreal Engine

Rig, twist & stretch dynamic characters • Save the day and learn how to rig and deform limbs with twist, stretch, IK and FK systems

Showcase

Rapid character rigging

Create a character with Blender 2.78 • Learn how to render a still of a fully rigged 3D character prepared for animation or posing for illustrative rendering

Showcase

Set up a quadruped rig in Maya

Light a cinematic scene in Unreal • Learn how to create and finalise a cinematic look and feel to your Unreal Engine 4 environments

Showcase

Lighting noir-style vehicle renders

Pro lighting & rendering with Arnold in Maya • Learn everything you need to know about Solid Angle’s Arnold Renderer in Maya when refining a dynamic sci-fi scene

Add realistic fog to a scene

Master texturing and compositing in KeyShot

Composite a game cinematic

HOW TO USE FileSilo • EVERYTHING YOU NEED TO KNOW ABOUT ACCESSING YOUR NEW DIGITAL REPOSITORY


Expand title description text