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CODE Magazine

Nov/Dec 2024
Magazine

CODE Magazine continues to publish technical “how to” and “overview” articles about current and new technologies, as we have for over 25 years with sample source code, showing new and experienced developers modern techniques for how to build software used inside companies, on mobile devices and deployed to the cloud. Join our audience of software professionals every other month.

Creative versus Reactive • I'm writing another book, a mystery this time. Of course, it's riddled with music history (and some cool stuff about ancient maps and ship's journals from the 15th century). I've invented a situation where something believed to be lost is found and there's a chase across Germany to discover the truth (or not) of it.

CODE: 5 Years Ago • And just like that, we've arrived at the last installment of our “30 Years of CODE” celebratory column. Wow. Time flies! Seems like “just the other day” we had our 30-year anniversary celebration in Orlando, yet that was in December of 2023. But it's even wilder to think back five or six years. “Just before the pandemic,” really. How much has changed in those few short years!

AI with No Internet Connection • AI, or artificial intelligence; are you bored of hearing about of it yet? Between the stock market and CEO keynotes, we can't seem to get away from it. It promises to revolutionize everything around us. We'll have robots mowing our lawns, artificial intelligence teachers teaching us on our tablet computers, etc. We've all seen those incredible demos, yet when I want to build something

CODE Magazine Presents: The State of AI Mini Conference Tour

Exploring .NET MAUI: Data Entry Controls and Data Binding • In the first parts of this ongoing series on exploring .NET MAUI (https://codemag.com/Article/2408041/Exploring-.NET-MAUI-Getting-Started and https://codemag.com/Article/2409041/Exploring-.NET-MAUI-Styles-Navigation-and-Reusable-UI), you created your first .NET MAUI application and ran that application on both a Windows computer and an Android emulator.

First Rule of ARIA: Don't Use ARIA • As you expand your accessibility knowledge, you've probably heard the term ARIA a few times, maybe with an explanation, maybe not. Let's start there: ARIA (https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA) is a standard from the World Wide Web Consortium (W3C) (https://www.w3.org/) via the Web AccessibilityInitiative (WAI) (https://www.w3.org/WAI/).

Can an LLM Make a Video Game? • In the Summer of 1980, I played Asteroids at a gas station in rural West Texas. I stood on a stool to reach the controls and see the screen. Ever since then, I've wanted to make a video game. I've also wanted to have the time, skills, and resources to make a video game. In recent years, it's become much easier to bring your idea to life using tools like Godot or one of the GameMaker

Career Development and Staffing Reinvented • You think great talent and cool positions only exist in Silicon Valley? Think again!

Threads, Asynchrony, Parallelism, and Concurrency in C# • The concepts of process, thread, and task are fundamental to understanding the working of an operating system. You should have a good understanding of threads and how they work to learn asynchrony, parallelism, and concurrency. This article discusses the concepts related to these concepts in detail with relevant code examples wherever appropriate.

CODE Magazine


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Frequency: Every other month Pages: 76 Publisher: EPS Software Corp. Edition: Nov/Dec 2024

OverDrive Magazine

  • Release date: November 1, 2024

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

CODE Magazine continues to publish technical “how to” and “overview” articles about current and new technologies, as we have for over 25 years with sample source code, showing new and experienced developers modern techniques for how to build software used inside companies, on mobile devices and deployed to the cloud. Join our audience of software professionals every other month.

Creative versus Reactive • I'm writing another book, a mystery this time. Of course, it's riddled with music history (and some cool stuff about ancient maps and ship's journals from the 15th century). I've invented a situation where something believed to be lost is found and there's a chase across Germany to discover the truth (or not) of it.

CODE: 5 Years Ago • And just like that, we've arrived at the last installment of our “30 Years of CODE” celebratory column. Wow. Time flies! Seems like “just the other day” we had our 30-year anniversary celebration in Orlando, yet that was in December of 2023. But it's even wilder to think back five or six years. “Just before the pandemic,” really. How much has changed in those few short years!

AI with No Internet Connection • AI, or artificial intelligence; are you bored of hearing about of it yet? Between the stock market and CEO keynotes, we can't seem to get away from it. It promises to revolutionize everything around us. We'll have robots mowing our lawns, artificial intelligence teachers teaching us on our tablet computers, etc. We've all seen those incredible demos, yet when I want to build something

CODE Magazine Presents: The State of AI Mini Conference Tour

Exploring .NET MAUI: Data Entry Controls and Data Binding • In the first parts of this ongoing series on exploring .NET MAUI (https://codemag.com/Article/2408041/Exploring-.NET-MAUI-Getting-Started and https://codemag.com/Article/2409041/Exploring-.NET-MAUI-Styles-Navigation-and-Reusable-UI), you created your first .NET MAUI application and ran that application on both a Windows computer and an Android emulator.

First Rule of ARIA: Don't Use ARIA • As you expand your accessibility knowledge, you've probably heard the term ARIA a few times, maybe with an explanation, maybe not. Let's start there: ARIA (https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA) is a standard from the World Wide Web Consortium (W3C) (https://www.w3.org/) via the Web AccessibilityInitiative (WAI) (https://www.w3.org/WAI/).

Can an LLM Make a Video Game? • In the Summer of 1980, I played Asteroids at a gas station in rural West Texas. I stood on a stool to reach the controls and see the screen. Ever since then, I've wanted to make a video game. I've also wanted to have the time, skills, and resources to make a video game. In recent years, it's become much easier to bring your idea to life using tools like Godot or one of the GameMaker

Career Development and Staffing Reinvented • You think great talent and cool positions only exist in Silicon Valley? Think again!

Threads, Asynchrony, Parallelism, and Concurrency in C# • The concepts of process, thread, and task are fundamental to understanding the working of an operating system. You should have a good understanding of threads and how they work to learn asynchrony, parallelism, and concurrency. This article discusses the concepts related to these concepts in detail with relevant code examples wherever appropriate.

CODE Magazine


Expand title description text